From Robot Battle Wiki
| This tutorial is in progress
You may edit the existing text, but please do not continue the tutorial.
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[edit] Introduction
This tutorial is designed to help you organise and run a contest. It covers both the technical aspects of contest running as well as useful hints and tips for first time contest hosters.
[edit] Before you begin
[edit] Preparing the contest
[edit] Format
[edit] Robot Battle Settings
| Setting | About | Suggested contest settings | 1.4x Default
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| Arena Dimensions
| The width and height of the arena. In some contests where the number of robots in the arena is highly flexable, this can be a formula based on the number of robots in the arena.
| The normal formula used for AILO style contests is Where is the arena width and height. In contests where there is a fixed number of robots are in the arena any reasonable fixed value should be fine.
| 400
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| Inital Heading
| The starting heading for the match. Either random, or some preset value.
| Normally, this should be set to random
| Random
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| Position and Heading
| If the position and heading are new each game, or stay the same
| In order to minimise the effect of random events, you should have this set to new each game
| New each game
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| Cease Fire Turns
| Number of turns before robots can shoot
| Normally, this is set to zero.
| 0
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| Initial Energy
| The amount of enrgy each robot starts with.
| This is really up to you. People normally go with between 100 - 200
| 200
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| Error handling
| When a robot has an error either kill it, or let it keep running
| Again, this is down to you. But bear in mind that buggy robots can slow down running the contest. If you're not sure, set it to kill robots on error.
| Don't kill on error
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[edit] Deadline
[edit] Announcing the contest
[edit] Running the contest
[edit] Publishing Results